Don't Go To Jail (USA)

Publisher: Parker Brothers / Tonka Corp

Date: 1991

Dimensions of the box: 21 x 31 cm

The game: This game consists of a little gameboard with colored spaces, the "streets"", 4 spaces with an engine as well as one for Electric Company and Water Works each. Further are 10 dice, a big dice cup, a score pad and a pencil. On the dice are besides the numbers 50, 100, 150, 200, 250, 300, 400 and 500 also other elements of the game.

The object of the game is to be the first to reach the point score decided beforehand. (For four players 15,000 is suggested).

On your turn, roll all the dice as many times as you wish to get as many "streets" of the same color and so get the highest score you can. To that end a dice have to be placed on an appropriate space after each roll. However, if you roll all three dice that spell out GO TO JAIL (one roll or a number of rolls during one turn), your turn ends and you lose all the points for that turn! On each turn the points have to be added up for all the matches you have made. The points do not correspond to the numbers on the dice, they are only subject to the color of the space they are placed on: 600 points for the dark purple, to 3500 points for the dark blue. Only in case you end your turn before you make even one match, you'll get the sum total shown on the dice on any one unfinished property as your score for that turn.

This game appears to be the forerunner of the small boxes "Dobbelspel" (NL) and "Dice Game" (UK) who appeared a few years later. Because also in these games you should take care of the 3 dice that send you to jail.