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View 01

Mega (UK) - Winning Moves, 2014

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Game Code: ????

©Winning Moves UK 2014

John Lewis Exclusive


Brown 1
OLD KENT ROAD
Brown 2
WHITECHAPEL ROAD
Brown 3
ELEPHANT & CASTLE
Light Blue 1
THE ANGEL ISLINGTON
Light Blue 2
EUSTON ROAD
Light Blue 3
PENTONVILLE ROAD
Light Blue 4
EDGEWARE ROAD
Pink 1
PALL MALL
Pink 2
WHITEHALL
Pink 3
NORTHUMBERLAND AVENUE
Pink 4
DOWNING STREET
Orange 1
BOW STREET
Orange 2
MARLBOROUGH STREET
Orange 3
VINE STREET
Orange 4
HIGH HOLBURN
Red 1
THE STRAND
Red 2
FLEET STREET
Red 3
TRAFALGAR SQUARE
Red 4
ALDWYCH
Yellow 1
LEICESTER SQUARE
Yellow 2
COVENTRY STREET
Yellow 3
PICCADILLY
Yellow 4
SHAFTESBURY AVENUE
Green 1
REGENT STREET
Green 2
OXFORD STREET
Green 3
BOND STREET
Green 4
SAVILE ROW
Dark Blue 1
PARK LANE
Dark Blue 2
MAYFAIR
Dark Blue 3
KNIGHTSBRIDGE
Go
GO
In Jail / Just Visiting
IN JAIL / JUST VISITING
Free Parking
FREE PARKING
Go To Jail
GO TO JAIL
Station 1
KING'S CROSS STATION
Station 2
MARYLEBONE STATION
Station 3
FENCHURCH STREET STATION
Station 4
LIVERPOOL STREET STATION
Utility 1
GAS COMPANY
Utility 2
ELECTRIC COMPANY
Utility 3
WATER WORKS
Community Chest
COMMUNITY CHEST
Chance
CHANCE
Income Tax
INCOME TAX
Super Tax
SUPER TAX
Auction
AUCTION
Bus Ticket
BUS TICKET
Birthday Gift
BIRTHDAY GIFT

Setup is the same as that of regular Monopoly, except that there is a new card deck to go along with the Chance and Community Chest cards called Bus Tickets, and players now receive $/£2,500 at the start of the game (adding one $/£1,000 bill) as opposed to the base $/£1,500 in regular Monopoly.

On their turn, players roll all three dice (two regular dice plus the new Speed Die). Players move the total number of spaces as indicated by the three dice, or two dice if Mr. Monopoly or the Bus is rolled on the Speed Die. If doubles are rolled on the regular dice then the player may roll again as usual; if triples are rolled on the three dice then the player may move to any space on the board that they choose, but they do not roll again.

If Mr. Monopoly is rolled on the Speed Die, the player first moves the number of spaces indicated on the two regular dice and deals with the space they land on. If the player has not landed in Jail, he/she then moves forward to the next unowned property, which he/she may then purchase or put up for auction. If there are no unowned properties, the player needs to move forward to the next property on which he/she would owe rent to another player. (If all other properties are mortgaged, the player does not move after making the initial move.)

A new alternative to rolling is using a Bus Ticket. If a player uses a Bus Ticket which he/she owns, that player may advance to any space on the side of the board they are currently on. Bus Tickets are obtained primarily by rolling the Bus on the Speed Die, but may also be earned by landing on the BUS TICKET or BIRTHDAY GIFT spaces. Some of the Bus Tickets cause all other Bus Tickets drawn but not played to "expire", and thus be discarded. (This includes other Bus Tickets owned by the player who drew the "expiration" Ticket.)

Each color-group now contains an additional property, as does the group of Utilities (with the Gas Company). If a player owns the majority of properties in a color-group (2 of 3 in Purples/Browns or Dark Blues; 3 of 4 in other color groups), they may begin to build houses and hotels there, with rent doubled on any undeveloped properties. If they own all properties in a color-group, they may upgrade their hotels to Skyscrapers, which increase rent considerably (by $/£500 on First and Second Street properties, and by $/£1000 on Third and Fourth Streets) and charge TRIPLE rent on any unimproved properties. In the case of the Utilities, owning all 3 allows the owner to charge 20 times the dice roll (white dice only) of the opponent landing there. (NOTE: The CHANCE card that sends you to the nearest utility is not affected; you still only pay 10 times the new roll even if the owner owns all 3 utilities.)

Players can also build a train depot on any railroads which they own (the player does not need to own all 4 railroads) at a cost of $/£100. This doubles the rent on that railroad, or quadruples it if an opponent is sent there by one of the "Go To Nearest Railroad" CHANCE cards (Twice the DOUBLED railroad rent).