A new way to play the world’s favourite board game!
Everybody loves the timeless game of Monopoly. Now, with Monopoly: The Mega Edition, you can own more squares, build more property and handle more cash. If you already know how to play Monopoly, there’s just a few new rules to learn. Within minutes you’ll be ready to play a game of Monopoly that takes you to new heights!
The huge gameboard has 12 extra spaces and 9 new streets, each added to a colour group. Travel from Elephant & Castle to Downing Street and on to Savile Row! Will you buy the last square on the board…Knightsbridge?
Setup is the same as that of regular Monopoly, except that there is a new card deck to go along with the Chance and Community Chest cards called Bus Tickets, and players now receive $/£2,500 at the start of the game (adding one $/£1,000 bill) as opposed to the base $/£1,500 in regular Monopoly.
On their turn, players roll all three dice (two regular dice plus the new Speed Die). Players move the total number of spaces as indicated by the three dice, or two dice if Mr. Monopoly or the Bus is rolled on the Speed Die. If doubles are rolled on the regular dice then the player may roll again as usual; if triples are rolled on the three dice then the player may move to any space on the board that they choose, but they do not roll again.
If Mr. Monopoly is rolled on the Speed Die, the player first moves the number of spaces indicated on the two regular dice and deals with the space they land on. If the player has not landed in Jail, he/she then moves forward to the next unowned property, which he/she may then purchase or put up for auction. If there are no unowned properties, the player needs to move forward to the next property on which he/she would owe rent to another player. (If all other properties are mortgaged, the player does not move after making the initial move.)
A new alternative to rolling is using a Bus Ticket. If a player uses a Bus Ticket which he/she owns, that player may advance to any space on the side of the board they are currently on. Bus Tickets are obtained primarily by rolling the Bus on the Speed Die, but may also be earned by landing on the BUS TICKET or BIRTHDAY GIFT spaces. Some of the Bus Tickets cause all other Bus Tickets drawn but not played to "expire", and thus be discarded. (This includes other Bus Tickets owned by the player who drew the "expiration" Ticket.)
Each color-group now contains an additional property, as does the group of Utilities (with the Gas Company). If a player owns the majority of properties in a color-group (2 of 3 in Purples/Browns or Dark Blues; 3 of 4 in other color groups), they may begin to build houses and hotels there, with rent doubled on any undeveloped properties. If they own all properties in a color-group, they may upgrade their hotels to Skyscrapers, which increase rent considerably (by $/£500 on First and Second Street properties, and by $/£1000 on Third and Fourth Streets) and charge TRIPLE rent on any unimproved properties. In the case of the Utilities, owning all 3 allows the owner to charge 20 times the dice roll (white dice only) of the opponent landing there. (NOTE: The CHANCE card that sends you to the nearest utility is not affected; you still only pay 10 times the new roll even if the owner owns all 3 utilities.)
Players can also build a train depot on any railroads which they own (the player does not need to own all 4 railroads) at a cost of $/£100. This doubles the rent on that railroad, or quadruples it if an opponent is sent there by one of the "Go To Nearest Railroad" CHANCE cards (Twice the DOUBLED railroad rent).